Ever watched a horror movie and thought: “How would I survive if I were in that situation?” That is exactly the premise of HARVEST.
HARVEST is a live-action horror game, produced as part of a graduation project. Four to eight players are locked up in an arena for 2 hours. Their goal: survive. During their stay in an eerie location, a psychopathic killer hunts them down. To survive, they must run, hide and solve the mystery.
HARVEST was treated and designed to be a commercially available experience. The concept, script, character-design, playtests, video editing, budgeting propositions and all accompanying documents (project plan, design document, test results, […]) were all realized by Sade.
Watch the videos below to get an impression of the gameplay.